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Modules -> Combat -> Ignite

Light players up on fire with a flint and steel or fire charge


Reach Delay Swap Rotate Speed Targets - Configure the entity types to targetPlayers FriendProtect PrioritizeEnemies EnemiesOnly IgnoreCreative Hostiles Passives IgnoreTamed IgnoreNamed Neutrals Vehicles


  • ignite
  • ignite <setting> [value]
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